This
is the second in a series of five blog posts specifying, what I
believe to be, the best combination of classes for a four man squad.
Whilst the Battlefield is most certainly a fluid, living system
requiring at certain points direct modification of behaviour to
counter a specific threat, it is my belief that the following squad
can counter most – if not all – threats. Click here to view myfirst blog.
My
second pick for the ultimate squad is the Engineer class.
Weapon:
Carbine
Side
Arm: Silenced
Gadget
1: RPG/SMAW
Gadget
2: Mines
Squad
Perk: Explosives
Reason:
I believe, apart from Metro, every map in BF3 has some form of
Armoured Vehicle. It should come as no surprise then that for a squad
to be successful and self-sufficient that an Engineer is needed with
Anti-Tank capabilities. RPG/SMAW,
when utilised effectively, are superior to the Javelin and the
Carbine is almost, if not equally effective as an assault rifle. All
together it makes the most single handedly
destructive soldier and henceforth I'll break down the
mentality/abilities.
As
with all classes, PDW/Shotguns can be used with this class alongside
the exclusive weapons of the class – in this case Carbines. In
reality, you would pick your favourite gun from the list available to
the Engineer, as you need to be comfortable engaging infantry.
Utilising a suppressor
is an option, however, the firepower of the Carbines alongside a
Recon already favouring Stealth means that it isn't a necessity. The
player should travel with the rest of the squad and provide backup
when needed.
RPG/SMAW
is chosen over the Javelin for a few good reasons. The most obvious
one is that Tanks/IFVs can utilise smoke, rendering the Javelin all
but useless. Of course, not every Tank/IFV will run smoke, but it is
of my belief that any player using an Armoured Vehicle should run
Smoke, so it would be against logic to advise Javelins for their
disposal. I have verified it myself that it
takes 2 in the rear, 4 from the side to destroy a Tank, with a
similar amount for IFVs.
Utilising these facts for disposing of Tanks/IFVs will leave you with
rockets to spare and will be just as effective as a Javelin. Another
reason to go against Javelin using is the sad fact that SOLFAMs are
not common place on the Battlefield and that smart tank drivers can
use buildings as cover.
When
an armoured vehicle appears, every effort should be taken to flank
said vehicle in order to maximise damage. Moving with another member
of the squad, preferably with a suppressed gun, the 2 man team should
move to the rear of the vehicle before engaging. Once the initial
shot is fired, assessment of the situation should be made so as to
engage the vehicle again from the rear or side. With support from the
second soldier, it should be possible to remove the vehicle with
minimal team losses.
I
have picked Mines for
Gadget 2. Clever, concealed mines can hugely benefit
the team and help rid the Battlefield of enemy vehicles. Since mines
don't disappear after death, the Engineer can place and forget. It is
of my opinion that mines should be placed in areas that are hard to
see when driving, such as a slope or inside a crater, as
a mine in the open will easily be seen by many vehicle drivers.
Finally,
the squad perk I have chosen is Explosion, for obvious reasons.
Double the amount of RPGs/Mines seriously benefits yourself and
allows you to be less dependent on ammo resupplies.
In
conclusion, the Anti-Tank engineer has a well earned position inside
the ultimate squad. Providing Anti-Tank capabilities, the player can
engage and destroy enemy armour whilst the rest of the squad provides
backup/diversions. Mines allow a place-and-forget attitude to
destroying armour elsewhere on the map and finally, the firepower of
the Carbines allow engaging of infantry.
Visit
again next week for discussion on the 3rd member of the ultimate
squad.
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