So, Armoured Kill launched on the PS3
for Premium players on the 4th and I've had a couple days of fairly
extensive play to give a brief analysis. There won't be any sort of
grading system at the end of this “review”, what really changes
an 8 to a 9 or a B to a B+? I'm approaching this review as a player
who got sick of the game a couple months back; the lack of teamplay
and balance combined with overall fatigue of FPS. Will Armoured Kill
get me back in the FPS groove or turn me of BF3 for good?
First up, I'll
analysis the four maps from a Conquest point of view. My favourite,
by far, is Alborz Mountain. It seems fairly balanced; I've been on
rubbish teams with both sides and still managed to pull a victory out
the hat. The Gunship is effective but not overally so – a problem I
have found in other maps. It doesn't feel too lonely on your travels
either. The worst map for loneliness seems to be Death Valley.
Perhaps its the night time theme, meaning I can't see everyone
engaging in pretty battles, but I found the fighting was centralised
around the Battleship flag, with A and E hardly ever being captured.
The night time effect is cool but man, that moon is shiny! I've never
had a glare problem from the moon before in my everyday life. Armored
Shield is good fun although, once again, the fighting is centralised
over at B – the flag controlling the Battleship. The map can feel
lonely at times, but overall the design is good. Bandar Desert is the
worst map overall, in my view. Feels so much like Gulf of Oman, but
with the Battleship flag stuck out in the middle of nowhere. Although
the fighting does pick up a bit in the city, it just doesn't feel as
good as the other maps.
In terms of Rush,
Armored Shield stands tall as the most fun map. The inclusion of the
river for a boat attack is brilliant – allows for a bit of sneaking
in the midst of all this armour focus. The first set of MCOMs is a
standout feature, with some real intense close quarters combat.
Bandar Desert is the hardest for Attackers to get a foothold, from
experience. Seems like its taking it's style from Kharg Island but
the MCOMs are a bit closer together. Para-dropping from the Gunship
helps, but it is just a massive target and it seems that people just
wait for it to re-spawn before attacking again. Not much fun. Death
Valley is so-so. It feels like the Gunship has a bit too much power
on this map. Death rains from the sky, being a real pest to the
defenders – I'll touch more on this later. Finally, Albortz
Mountain is fun, although I don't seem to remember much of the Rush
mode on this map. Must just not stood out as much as the rest.
Tank Superiority
is the new mode added by DICE to Armoured Kill. I didn't know much
about this mode pre-release, as I wasn't really paying much attention
to Armoured Kill at all. It is a pleasant surprise. For some reason,
it reminded me a lot of the Tank missions in Company of Heroes, but a
more suited comparison is obviously the Single Player mission
involving the Tank Divison. The mode seems to shine on Bandar Desert
and Armored Shield. There's plenty of flanking areas, allowing you to
get the drop by going behind enemy lines and setting up mines or just
blending in with the other tanks for a surprise attack. There are
choices in terms of going sniper for SOFLAMs so as to enable troops
to use Javs and tanks to use guided shells, or keeping to engineer to
repair your tank. I'm not too much of a fan of this map on Death
Valley. It seems to me like the Russian team of tanks spawn too far
away from the flag, giving the opposing American team too big an
advantage. I have yet to see a Russian team win from about 5
attempts, take from that what you will. On Albortz Mountain the mode
is passable; not too much fun though like on Bandar Desert or Shield.
Bit disappointing that tank shells don't damage the ice.
The addition of
the AC-130 gunship is the biggest change in gameplay brought about by
the expansion pack. The slow flying, constantly circling aircraft has
a major influence in Conquest and Rush – Rush moreso. In Conquest,
it's a race to the gunship controlling flag, with most teams opting
to attack said flag more then others so as to gain the gunships
ability. In the Conquest maps, the AC-130 isn't really overpowered.
It does effect the ground battles, but planes, helicopters and the
patched Stingers (THANK YOU DICE) really does limit it's powers. On
Rush, however, I don't think it's balanced. Having the attackers with
the AC-130, aiming at the relatively shortly spaced MCOMs and its
defenders is just not a good idea. It works well in Conquest because
of the huge arch the plane takes – meaning some flags are protected
from constant barrage for a few minutes before the plane gets in
range. In Rush for the attackers, the AC-130 is nearly always in
range, meaning the defenders are sitting ducks.
The new Tank
Destroyers really remind me of 1940s tanks. Boxy and rectangular.
Aesthetics aside, they arn't all that interesting. The ATVs shine;
they are great fun to zoom about in and are the right mix between
vulnerable and speedy. The MRLS is slightly disappointing. Once
people work out the projectile distances, they will become valuable
I'm sure, but in these early days they are too lightly armoured and
difficult to use to make them practical.
The biggest
concerns I had coming into this DLC was if the maps would be too big
for us console players. The answer in my opinion is they are, but
only just. You don't have the feeling of battle that you get on, say,
Canals or Metro, but what you do get is spectacular tank battles
mixed in with aircraft dogfights and people zooming around on ATVs.
The big picture seems more deserted but more spectacular; more like a
Battlefield. Which is the point, really, isn't it?
There is still the
fustrating hit detection, annoying moments that make you consider
chucking your controller and the overall IQ of the people playing the
game hasn't really increased to make the game play like it should (I
kid you not, some guy got to a MCOM and tried destroying it with his
pistol). However, these things existed pre-Armoured Kill and the DLC
can't be judged on this. What it does offer are 4 new maps which are
graphically beautiful, more hardware to blow things up with and
another reason to return to BF3 after the pre-Armoured Kill problems
got too much.
There real acid
test will be if I'm still playing this a month from now, which is why
on the 5th of October I'll attempt to get my thoughts up as to if
this DLC has any real staying power or if the shiny DLC clouded my
judgement. Overall, I'd say it isn't worth £15 but if you want to
get Premium and can see yourself getting another DLC, I'd certainly
say this is a fun expansion of what Battlefield should be about. It
doesn't fix anything, Rush is annoying with the Gunship and it can
feel lonely, but it is still getting me to play the game again and it
highlights just how fun it is to destroy tanks.
Initial thoughts: I wouldn't buy
this DLC if I didn't have Premium for the price. If you have Premium,
download it and give it a go. It is fun, just not £15 fun.
No comments:
Post a Comment